1d20 Far-Future, Post-Post-Apocalyptic Ruins to Explore

Has this ever happened to you?

Your players have just absolutely steamrolled the King of Swords, which was supposed to be the big boss of the story arc, but they killed him in three turns using that grenade launcher you gave them without thinking of the repercussions?

So then you tell them they notice a caged prawn-man in the back of the King’s throne room because you want to slowly spout some lore about kings and prawns to slow your players down because the whole session was supposed to be this epic fight but now it’s over and you’re not prepared, but the players aren’t interested in talking to prawn-men because you already had them get conned by a prawn-man-con-man two sessions ago but you forgot about that?!

So then they’re on their way to the next quest location and you don’t have a single map or NPC written out for when they get there, so you’re desperately looking for something, anything to put on the side of the road to distract them?!?

Continue reading